PC Gamer

Companions in The Outer Worlds were mysteriously dying, and it was all because of a ladder

 

This week, version 1. 2 of The Outer Worlds, Obsidian's enjoyable spacefaring RPG, was released. It featured a bunch of fixes, big and small, including one that QA lead Taylor Swope described as "the dreaded 'the game thinks my companions are dead' bug", which is pretty much exactly what it sounds like. Swope believes he spent more time investigating this than any other single bug in his career, and outlined the process of identifying and squashing it on his Twitter feed.

"The gist of the bug was that, for some players, a companion quest would be marked as failed in the quest log," he says. "With the reasoning that the companion was dead, despite the fact they were very much alive. "

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