PC Gamer

Dying Light 2's world-shaping choices are what I've always wanted from big games

Samuel Roberts

Dying Light 2 boasts the kind of player choices I always dreamed about back when Mass Effect got huge, and the idea of an interactive narrative filtered into different genres outside of traditional RPGs. What if choice was about more than who lives, dies, shags or hates you? What if the entire world around your character actually transformed and you felt the difference? I'm pleasantly surprised that it's the sequel to an enjoyable, best-selling first-person zombie game that's trying to this. At Gamescom 2018, the developer brought the same build that Steven covered back at E3 and dropped a few more details on how choice works.

Dying Light 2 - E3 2018 Gameplay World Premiere

I got to sit down with Techland's producer Kornel Jaskula to talk a bit more about it. The example of a player decision used in the E3 reveal was a water tower. You climb it, and up there find two suspect individuals called Jack and Joe. Fight them to the death, and the water tower can be taken by the Peacekeeper faction, who will clean the pl

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