First Hands-on: Star Wars Battlefront II Starfighter Assault

Gillen McAllister

Starfighter Assault is Criterion's contribution to this November's Star Wars Battlefront II, the multi-studio collaboration that is EA's return to a galaxy far, far away. The Guilford-based studio's heritage is rich in racing franchises (Burnout, Need for Speed), and it is applying that discipline - a fine splice of arcade thrills, missile-like speed and perfect handling - to the saga in the form of starfighter-exclusive clashes. Battlefront's been here before obviously: the original's Fighter Squadron stuck players to the skies above (and in the case of Cloud City, around) iconic locations.

Star Wars Battlefront II - Starfighter Assault Gameplay Demo | PS4

But Criterion's looking beyond the clouds to the stars for its settings and Battlefront's Walker Assault for its structure. 24 players, split into two teams, battling for victory across three evolving objectives and a host of side missions in one action-packed match.

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