Five Major Changes To Mass Effect’s Multiplayer (And One Big Question)

Joe Juba

The Mass Effect series is built on a single-player foundation, but Mass Effect 3 added a compelling cooperative multiplayer mode. That was a risky move for a story-driven RPG, but it paid off for BioWare, drawing in many players who normally stuck to the series’ solo campaign. Multiplayer returns in Mass Effect Andromeda, and we got to play a few rounds when we visited BioWare’s Montreal studio. If you enjoyed Mass Effect 3’s multiplayer offering as much as we did, then you’ll probably be happy with what the team has in store with Andromeda. However, this new iteration isn’t just recycling the same mechanics.

The framework is similar, but BioWare is making some key changes to make the experience deeper and more rewarding for players of all skill levels. 1. Less Hunkering One critical strategy in Mass Effect 3’s multiplayer was figuring out the most defensible points on each map, and then staying in those spots for as many waves as possible. While increasing pressure from advancing enemies certainly made combat feel dangerous, hiding behind a few crates for the majority of a match isn’t the most exciting way to approach multiplayer. Andromeda is doing more to keep players on the move.

For instance, some enemies are specifically designed to flush you and your team out of hiding, while others are intended to force you into cover. When each of those foes are on the map, no one location is easily fortified, so you have to spend more time out in the open and fending off foes on the run. That may have been a death sentence in Mass Effect 3, but the new powers and mobility options you have in Andromeda are tailored to these situations. Defensive play is still important, but now players have more offensive options, and more variety in the combat scenarios that arise. “The first thing everyone will notice is how dynamic it is,” says producer Fabrice Condominas.

“Everything is more fluid, fast-paced, there’s a lot of action going on. The controls are also more responsive. All of that is on purpose; we really wanted to increase the dynamism and how accessible it is while retaining the depth and going more into layers. ” Screenshot from Mass Effect 3 2. Power Cooldowns The gunplay in Mass Effect 3 was fun, but the main feature that set the multiplayer apart was how you used your special powers – both by yourself and in coordination with your team.

The team is amplifying this in Andromeda by putting powers on individual cooldown timers, rather…

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