PC Gamer

Gears 5 review

 

A combat droid called Jack and some pithy one liners. For all the spectacle, all the bluster, all the carefully orchestrated standoffs with stratospherically proportioned enemies, those are the scant bits of Gears 5 that stick around in the memory when the dust settles. It's a funny kind of game. It sweeps you up in the moment, but the enjoyment it delivers is always surface level. Traditionally it's been a series in which you were never totally sure if you were laughing along with the characters and dialogue, or just plain laughing at them. Marcus Fenix, protagonist in the original trilogy, wore an unironic soul patch and shoulder pads more spacious than most London flats. The man carried a chainsaw bayonet into battle.

And yet neither he nor his fellow cast members broke character and acknowledged the essential absurdity of the Gears universe over many hours of hyper-macho world-saving.   body . hawk-widget{--trd-blue:#2f6e91;width:100%;letter-spacing:normal;}. _hawk. subtitle~. hawk-widget[data-widget-type=price]{margin:16px 0;}@media (min-width:600px){. _hawk.

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hawk-widget{clear:both;}@media (min-width:400px){body . buyingguide . product . hawk-widget. bg-price{float:right;width:40%;}}There was an embryonic sense of self-awareness in Gears 4, but the tone's notably different here. Protagonist Kait—although the term's loose, since you can also choose to play as Del, JD, or Jack in campaign mode—and those around her seem more willing to point out the ridiculous this time.  Don't get me wrong, this is still very much a game in which people say things like "The truth is, you two are more similar than either of you wants to admit" in cutscenes and "Nice of you to stop by!

" when you arrive at an already blazing firefight. It's broad writing to underpin broad action. But there's a levity, a cocked eyebrow at the more preposterous elements, which wasn't there before.

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