PC Gamer

Hellblade proves there's "a space between indie and AAA games"

Vikki Blake

In Ninja Theory's latest—and final—developer diary, the studio announced that Hellblade: Senua's Sacrifice had successfully proven that there is indeed "a space between indie and AAA games that could work commercially. " Amid the usual flurry of nerves launching any new product, the team admitted that it had been concerned that the game's portrayal of mental illness would "blow up in a storm of controversy"… and it had been lucky that the game's early progression-halting bugs—which it worked fast to patch—hadn't snowball into a more serious problem.

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Hellblade: Senua's Sacrifice | Dev Diary 30 | The Launch