PC Gamer

"I wish we had more time to polish the game before release", says Kingdom Come: Deliverance exec producer

Vikki Blake

Despite selling over a million copies in less than a fortnight, Kingdom Come: Deliverance's executive producer, Martin Klíma, would've liked more time to polish the game. In a community Q&A posted on the official forum, Klíma answered a long list of questions from fans, discussing everything from his favourite music playlist, to the day-to-day activities of an executive producer. When asked what he thought of Kingdom Come: Deliverance being considered by some as a AAA game (that is, a big-budget game with significant time and financial investment), Klíma said that while he didn't think that KCD was a AAA—particularly as he thought most big games were too forgiving, better suited to "the most casual and absent-minded players"—he didn't necessarily consider it as an indie game, either.

"I don’t see KCD as competing with the likes of Assassin’s Creed or Shadow of War," he said. "We simply don&

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