In Star Wars Battlefront 2’s campaign, you’re the bad guy

Michael McWhertor

DICE casts players as a hero of the Empire Star Wars Battlefront 2 will give players a different perspective on the enduring conflict between the evil Empire and the scrappy Rebellion. While the vast majority of Star Wars video games are played from the viewpoint of the heroic Rebel Alliance or the Jedi, in this year’s sequel to Star Wars Battlefront, players will take on the role of an elite special forces soldier in the Imperial navy. That might be a hard task, drumming up sympathy for the genocidal space Nazis of the Star Wars universe and establishing a new hero who wants nothing more than to crush the Rebellion and avenge the Emperor. But developers DICE and Motive Studios apparently feel up to it.

And their pitch for Star Wars Battlefront 2’s single-player campaign — which is canon, according to Lucasfilm — is intriguing. Mark Thompson, game director at EA’s Motive, said the Battlefront 2 team wanted to go beyond the heroic stories of the Rebellion to explore a new frontline of war. “We wanted to give the Empire heroes in that same way,” Thompson said during a preview event at Star Wars Celebration 2017. “Who are the elite soldiers on the battlefield who strike fear into the rebels?

Who are the elite pilots that kids growing up [as citizens of the Empire] look up to and aspire to be? “We settled on this idea of telling a story from the Imperial perspective. The idea of special forces soldiers gave us this chance to become a new hero. ” Electronic Arts Star Wars Battlefront 2 The story of Battlefront 2 picks up right after the events of Return of the Jedi.

The elite Imperial special forces group that Thompson’s referring to, known as Inferno Squad, witness the destruction of the Death Star II from the forest moon of Endor. They vow revenge on the Rebels, who are seen as terrorists who threaten peace and order in the galaxy. “It was the idea of the explosion [that] the Death Star II is seen as a victory,” Thompson said of the story’s genesis. “That’s how it’s framed: a celebration.

” But Motive Studios wanted to “turn that victory into a loss” for its main characters, to strengthen and reinforce their imperialistic beliefs and make them think “I want to avenge my emperor. ”

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