Kotaku

Mario Maker 2 Level Is Like If Satan Got His Hands On 1-1

Ian Walker
 

The opening level of the original Super Mario Bros. is iconic. Anyone who’s played it likely remembers exactly where to get the first mushroom, which pipe to enter for the secret coin stash, and how to find the hidden 1-Up. A new Mario Maker 2 level takes that knowledge and dips it in lava, turning 1-1 into a hellish landscape that necessitates careful maneuvering rather than habitual sprinting.

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