Mass Effect: Andromeda will star a younger, untested band of heroes

Megan Farokhmanesh

In the Mass Effect trilogy, Commander Shepard was already a hero. No matter which origin story players chose for their Shep, male or female, the commander had already demonstrated bravery, resourcefulness and, above all, the ability to lead. That's not exactly the case for Mass Effect: Andromeda. "This is a story about becoming a hero," creative director Mac Walters told Polygon at E3. "What are you doing here? This isn't your home.

" The details of Mass Effect: Andromeda, the next entry in BioWare's ambitious, space opera-esque series, have largely remained obscure. It's not "Mass Effect 4," but it is a game that builds on the concepts established by the trilogy: exploration, exotic worlds and relationships. The developer's most telling look at the game so far arrived at Electronic Arts' E3 press conference. Walters, referencing the trailer shown, had one big thing to point out: a younger cast of characters seen on-screen. Where players pick up Mass Effect as "a hero who then became a legend," Walters said, Andromeda focuses on characters who are far greener. Strangers in a strange land "We've probably all experienced at one point in time where we kind of felt like a fish out of water," Walters said.

In the Mass Effect universe, that concept is pushed to the nth degree. Mass Effect: Andromeda is no exception. You're not just an unfamiliar face; you're an entirely different race in a totally new place. Walters calls the game the story of a stranger in a strange land. "People are kind of looking at you and going, 'Well, who are you and what are you doing here? '" he said.

"This isn't your home. The only way that works is if we really make that an integral part of the story, and the story of the characters that you meet when you're there. " Over the course of our interview, there are a few ideas at play that Walters mentions: stranger in a strange land, "I am the alien," becoming a hero. These ideas date back to the earliest days of the project, he said, when BioWare was thinking about how to pursue a "hero's journey" kind of tale. "we look to the stars as humans. It's something that's kind of in us" "It would be very easy for…

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