Kotaku

Mega Man 11's Doors Are Screwed Up And I Don't Know What's Real Anymore

Heather Alexandra
 

The Mega Man 11 demo released on the Nintendo Switch yesterday and while it mostly feels like old-school Mega Man, a tiny change to how doors work somehow makes it feel like not-Mega Man. If you’ve ever played a Mega Man game, you’ve probably jumped into a boss door at one point either on purpose or by accident. Even since 1987’s Mega Man, doors have worked strangely. They’re basically trigger points that start a transition to the next screen when you touch them. Hit the door and the screen scrolls to the right and into the next room.

The scrolling also carries Mega Man across the screen, no matter where he’s at. This meant that you could jump at a door and get dragged mid-air into the boss room. It looked a little silly, but if you’re like me, you probably did it a lot. In fact, let’s be honest, it’s the only way to go through boss doors.

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