Middle-earth: Shadow of War: The Kotaku Review

Patricia Hernandez

When Shadow of Mordor released in 2014, its “nemesis system” was brilliant enough that many people hoped it would define a new generation of games. Years later, that vision of industry-wide character hierarchies that learn, evolve, and remember the player never came to pass. Shadow of War, the follow-up, further sophisticates its legion of orcs, but that niggling question of “wouldn’t this system be cool in a different game” still sneaks up on you. And this time, given the limits of an expanded version of this system in a macabre world of orcs, it’s damning.

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