PC Gamer

Mike Pondsmith wants Cyberpunk 2077 to feel real, not just look cool

 

Cyberpunk creator Mike Pondsmith describes Pacifica, a district of Night City, as the "playground by the sea that didn't work out. " I'm talking to him after seeing a demo of Cyberpunk 2077 set in this part of the game's metropolis—a forgotten, lawless community built around the half-constructed ruins of abandoned luxury hotels. It's an evocative place to hack and shoot your way around, and a prime example of 2077's remarkable world-building. "The way I looked at it, it was supposed to be like if Atlantic City had gone tragically wrong," says Pondsmith, whose tabletop setting is being turned into an open world RPG by Witcher developer CD Projekt RED. Pacifica is very different from Watson, the vibrant, bustling commercial district seen in earlier demos. After beginning to construct massive skyscraper hotels, Pacifica's investors pulled out and left it to rot—and that's when the gangs moved in. body . hawk-widget{--trd-blue:#2f6e91;width:100%;letter-spacing:normal;}. _hawk. subtitle~.

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buyingguide . product . hawk-widget. bg-price{float:right;width:40%;}}"There are all kinds of incredibly subtle details buried in the architecture of the city," says Pondsmith, who strives to make sure that everything in the Cyberpunk setting is rooted in some kind of truth. "There's a lot of familiar cyberpunk stuff there," he says. "Neon, Japanese signs, trench coats. But there's reality too. I was walking through Seattle at night once and I thought, yeah, I get it. This is why Night City works. It has a dark side, just like any city today.

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