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Pillars of Eternity 2: Deadfire director urges RPG developers to be more 'radical', says some fans 'resistant to change'

Samuel Horti
 

Pillars of Eternity 2: Deadfire is just over two weeks away, and I can't wait. The first game was an homage to classic RPGs like Baldur’s Gate, Icewind Dale, and Planescape: Torment, and that was part of why players loved it so much. But the man in charge of directing it, Obsidian's Josh Sawyer, says that the genre needs to be more "radical", and that both Pillars 1 and 2 are "contributing to the problem" of a lack of innovation. “Fans tend to skew towards the more hardcore cases and they tend to be fairly resistant to change," he said at Reboot Development 2018 this week.

"I don’t want to paint too broad of a stroke there but RPGs can be a lot more than we have done with them so far. There’s much more than we can do and it's much more radical. “The genre can go in a number of different directions…I’m also contributing to the problem. Pillars of Eternity 1 and 2 are very traditional role playing ga

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