PC Gamer

Pillars of Eternity 2: Deadfire review

Andy Kelly

Back in 2015, with the help of about 70,000 Kickstarter backers, Obsidian took the best parts of beloved CRPGs such as Baldur’s Gate and Planescape: Torment—deep combat, rich dialogue, reactive stories—and built one of the best modern RPGs on PC. Pillars of Eternity plundered the best of the genre, but also made its own mark with a setting so well-realised and dense with lore it felt like it could have been based on some forgotten series of grand fantasy novels. And now Obsidian is taking us to another corner of that fantastic world: the dangerous and exotic Deadfire Archipelago, a chain of islands far to the east of the relatively green and pleasant Dyrwood.

You are the Watcher, a hero who is either, depending on who you ask, cursed or blessed with the ability to peer into the souls of the dead and talk to them. After the events of the first game you’ve decided to hang your sword and shield up and settle down in the fortress of Caed Nua. But then a giant crystal

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