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Playing Skull & Bones felt like Burnout as much as Black Flag, which I am on board with

 

As someone who will go to his watery grave loving a shanty and still being delighted by the term ‘poop deck’, I thought Assassin’s Creed: Black Flag was easily the best game in the series. As did seemingly everyone else. The following games, Rogue and Unity, were shorn of all the pirate stuff, and felt pale and dull in comparison. So much so that the Assassin’s series actually took a year off, only re-emerging at this year’s E3 in the form of the Egyptian-flavoured Origins.

 
 
Skull and Bones: E3 2017 Cinematic Announcement Trailer | Ubisoft [US]

But given that Assassin’s' whole thing is time hopping from one evocative historical era to the next, I guess Ubisoft thinks it can’t just say “Yo, ho, ho, we’re heading back to the same setting” so soon. Which means no Black Flag 2. Instead we get Skull & Bones, which was also announced at E3 this week. Developer by Ubisoft Singapore, the game is a multiplayer spin off of the ship-to-ship combat from Black Flag, and I got to play a couple of

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