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Rare on Sea of Thieves online: 'We have a responsibility as game creators to make a positive social space'

Joe Donnelly

Sea of Thieves docks today after months of Kraken teasing, beta testing and stranger tormenting. The latter, you understand, was simply us pushing the boundaries of the sea-faring sandbox, and not because we dislike cooperation. I swear, we're friendly folk here at PCG. Joking aside, developer Rare is to keen to ensure Sea of Thieves provides a "positive online social space for players" from the outset—and will endeavor to address negative and toxic situations if or as they occur.

Official Sea of Thieves Gameplay Launch Trailer

"Initially it's a game that encourages co-operation and positive behaviour," executive producer Joe Neate tells BBC Newsbeat. "As a crew you can't harm each other and all of the rewards are shared. There's literally no reason or motivation to do anything other that cooperate. "

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