Destructoid

Scorpion robot wrangling hands-on with Horizon Zero Dawn

Steven Hansen
 

I think there are some limitations to open-world games that not many things outside of Metal Gear Solid V: The Phantom Pain and its holistic systems have managed to get right. It seems like Guerrilla Games' (Killzone) Horizon Zero Dawn has the right ideas, though. There are the trappings of open-world RPGs that can grate on me: quests and resources and side quests and enormous maps filled with little buttons and experience point-based skill progression.

But in talking with writer John Gonzalez and playing the game myself, I think Horizon may mitigate the repetitive tropes of the genre, partially on the strength of its world-building.   Read more…

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