Destructoid

Sea of Thieves sounds like what No Man's Sky multiplayer should have been

Cory Arnold
 

Multiplayer, teamwork, ship customization, physical loot to carry and stow away, "hand-crafted" locations to visit, various "legends" to tackle, and large-scale skill-based multiplayer combat. All things we only dreamed of doing in No Man's Sky.  These are some of things Rare discussed in an interview with IGN. Sea of Thieves will essentially be an MMO: an open-world online-only multiplayer game.

There does not appear to be leveling, class systems, nor an overarching story line like in traditional MMORPGs. All the things discussed in the interview sound like good ideas in theory, but will they work in practice? Read more…

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