“Pretty much everyone who tries the game eats shit like crazy at first,” Marc-Andre Houde told me when I met him in New York to see crea-ture studios’ forthcoming skateboarding game, Session. Maybe that’s a bad way to sell a video game, but Session is an unusual game—more a skate sim than an arcade stunt show a la Tony Hawk’s Pro Skater. Learning how to play Session is a bit like learning how to skate—which is why you spend your first few moments eating shit.

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