GameInformer

Seven Ways Prey Has Shocked Its Own Developers

Ben Reeves
 

While some developers focus on telling linear stories, Arkane Studios is more interested in creating a series of interlaced systems and then letting players exploit the interplay between those systems to solve gameplay challenges in a variety of unexpected ways. Prey's freeform systems have even surprised its own developers several times. While talking with the team for our January cover story, we rounded up some of the most exciting stories on how Arkane has been dumbstruck by its own game. Burst to get med pack"There is a little medical bay where the door's broken.

Of course, I could use Mimic, like we showed at QuakeCon and turn into a smaller object and roll through the crack in the door, or there's probably an alternate route I could find if I explored. In my play through last week, I didn't have any of those powers. I had kinetic blast, and I was really hurt, so what I did was put a kinetic blast behind the medkit and the blast knocked it over to me. That's why we try to simulate everything.

We could have made the decision, 'Well medkits should not be physics objects, because you don't want to lose it in the world, but making them physics objects lets you do these sort of fun things like that. " - Ricardo Bare | Lead Designer Playing Catch"Some of our powers just work magic in combination together. For example, leverage is a human type of ability which allows you to lift objects that are bigger than you could if you did not have it. There is another ability that you take from aliens, which is remote manipulation, so you can grab an object from a distance.

If you combine both together, it's like you're a machine that throws huge objects at people. One time there was a fridge in the background, and a poltergeist [one of Prey's invisible aliens] threw it at me. As the fridge came at me, I used remote manipulation and leverage to throw it back. It's like we were playing catch.

" - Raphael Colantonio | Creative Director and President of Arkane Studios Phantom Music"Occasionally the musical instruments on the space station would start to play themselves. The poor audio guys were sitting with me trying to figure out what was going on, and a lot of times…

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