Shadow Of The Tomb Raider Is More Rewarding With The Hints Turned Off

Stephen Totilo

Modern action-adventure games are pretty easy for me. They’re too easy, you might say, if you’d like there to be some mystery about where your cliff-climbing character should jump or which levers they should pull while trying to operate ancient machinery. Hints tend to come fast, as your hero will start muttering about solutions if you didn’t quickly come up with one. I wish these games would let me figure stuff out on my own.

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