PC Gamer

Shadow of the Tomb Raider's best new features are its custom difficulty settings

James Davenport

It's been hard to feel much about Shadow of the Tomb Raider. The last two games in Lara Croft's gritty reboot were cliched, shallow stories with decent puzzles and navigation challenges ruined by a chatty protagonist, clearly telegraphed environmental clues, and far too much gunplay. Don't get me wrong, I had good fun with those games.

I just don't know if a scan of my brain during each playthrough would turn up much activity. But after playing the first four hours of Shadow of the Tomb Raider with the new variable difficulty options, I'm 100-percent back on board, no matter how many awful decisions Lara makes this time around or how much rusty rebar impales her. The ability to independently tweak the challenge of the combat, puzzles, and platforming made Shadow feel like a truly modernized version of the older games.

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