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Six Big Takeaways From Seeing Middle-earth: Shadow of War In Action

Kimberley Wallace
 

Middle-earth: Shadow of Mordor turned heads for its unique nemesis system and fun action combat when it launched in 2014. It went on to find a place on many game of the year lists, including winning Game Informer’s best action game for that year.   Last week, Warner Bros. Interactive Entertainment and Monolith Productions finally unveiled a sequel, Middle-earth: Shadow of War, which picks up right where the last game left off.  The Dark Lord Sauron’s power has only grown, since he’s gathered his army. Back in the shoes of Talion and Celebrimbor, can you rise up and turn all of Mordor against him?

  Shadow of War isn’t a distant release, with its launch on August 22. Today marks the first slice of substantial gameplay we’ve seen and it already looks like Monolith is improving on the foundation set by its predecessor by enhancing the nemesis system and setting a more epic scale for battles. At this year's GDC, we saw the game in action and interviewed Monolith VP of creative Michael de Plater to find out what’s in store. Here are our biggest takeaways.   The Nemesis System Is More Complex The nemesis system was Shadow of Mordor’s biggest draw. It reacted to your actions in the world by altering your missions and conflicts based on previous encounters.

This meant no two players ever had the same exact experience in the game, as enemies and battle conditions varied by gameplay choices. Shadow of War is greatly expanding on this, offering more memorable exchanges on the battlefield. “We’ve expanded the amount of A. I. and history and memories and stories that we’re tracking in the nemesis system,” says Monolith VP of creative Michael de Plater.   Just as before, your foes taunt you and profess what you’ve done…

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