GameInformer

The Case For The Last Of Us Part II

Michael Leri
 

Game of the Year awards almost seemed myopic for The Last of Us when it was released in 2013. It topped plenty of lists that year, but its impact outlasted its flood of accolades. Strategic, survival-based combat, believable characters, and a unique multiplayer mode gave The Last of Us its initial praise, but the unforgettable ending kept discussion surrounding the game alive.

Because of this strong finale, many sites – including Game Informer – have suggested that The Last of Us shouldn’t get a sequel. Naughty Dog went against that sentiment by announcing The Last of Us Part II at the PlayStation Experience this year, to high praise and skepticism. Those on both sides have valid arguments concerning the sequel’s existence.

But I’m confident in The Last of Us Part II because Naughty Dog has displayed a history knowing how and when to tell a story and when to let one be. Naughty Dog themselves have even been open about its thoughts toward a sequel – hesitation and all – giving it a “50/50” shot in February 2014 and admitting to “almost giving up” in a recent PlayStation Blog post. But the studio decided to move forward on the project in earnest once they thought of a story that “felt special.

” “So much thought went into this and I know there’s a lot of people that feel this trepidation about coming back to these characters and revisiting what that ending means and worrying whether that’s going to spoil the first game and you have to understand that we feel all these things as well,” said creative director Neil Druckmann at

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