Kotaku

The Fire Emblem: Three Houses Battle System Is Elegant In Its Complexity

Gita Jackson
 

At its best, combat in Fire Emblem games is like an elegant game of chess. At its worst, it’s a morass of numbers that don’t feel like they mean anything. Three Houses leans more closely to the former than the latter, though it’s also easy to get lost in statistics and variables. Allow me to explain the building blocks of this game’s combat, an understanding that will take you pretty far once the game comes out next week.

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