
The Story Behind Mass Effect: Andromeda's Troubled Five-Year Development
In 2012, as work on Mass Effect 3 came to a close, a small group of top BioWare employees huddled to talk about the next entry in their epic sci-fi franchise. Their goal, they decided, was to make a game about exploration—one that would dig into the untapped potential of the first three games. Instead of visiting just a few planets, they said, what if you could explore hundreds?
More Mass Effect: Andromeda News

Mass Effect: Andromeda patch expands romance options
Polygon6th Jun 2017Scott Ryder can now have a same-sex partnership with teammate

Mass Effect: Andromeda Patch 1.08 Out Now, Here's What It Does
GameSpot6th Jun 2017The patch expands Scott Ryder's romance options, fixes bugs, and more.

Mass Effect: Andromeda update improves Scott Ryder's male romance options
PC Gamer6th Jun 2017BioWare has announced the details of the next Mass Effect: Andromeda patch, which will bring expanded male romance options for Scott Ryder, ...