PC Gamer

This Pillars of Eternity 2 mod ramps up the difficulty by tweaking level scaling

Samuel Horti
 

I've found Pillars of Eternity 2: Deadfire to be a tricky RPG. I bounced between Classic, Relaxed, and the breezy Story difficulty modes for most of it, depending on how much tactical combat I was in the mood for. But for some people, it's a little too easy. If you're one of them, then modder maxolina has you covered: they released a difficulty mod at the weekend that adjusts enemy level scaling to give you a harder time. In the base game, enemies only scale up a maximum of four levels, so if you're at level 20 and you come across a level 10 enemy, they'll only scale up to 14.

The Deadly Deadfire mod increases that maximum to nine levels, so you'd face a level 19 enemy instead. Important named enemies automatically gain an extra two levels on top of that to make boss fights even harder. The mod boosts enemy health by anywhere between 20 and 30%, too. "This is an attempt to stop a single empowered spell from halving the opponents right at the start of

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