PC Gamer

This year's Cyberpunk 2077 gameplay demo is staggering in scope and detail

 

The latest 50-minute hands-off demo of Cyberpunk 2077 is the first time it's looked like a real videogame. At E3 2019, we're past the spectacle of seeing a new CD Projekt game for the first time and are finally figuring out what it actually is. We’ve seen the menus, the upgrade systems, shop inventories, dialogue systems, varying approaches to solving problems—the usual ‘go in stealthy versus guns-blazing’ approaches were mentioned. We’ve seen the box art and ridiculous collector's edition.  Cyberpunk 2077 feels like Deus Ex with an obscene budget and Keanu Reeves.

Like a thing that we will conceivably play and finish in April of 2020. It exists. The demo wasn't a revelation in game design, even if the technology and art direction is staggering in scope and detail. This is CD Projekt pulling back the curtain and tamping down the cumulative years of excitement to remind everyone that it's made a very large role-playing game and that it looks very nice and that it's coming out soon. Here's what I saw and what I thought about it.

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