PC Gamer

What Lara Croft's origin trilogy got right and wrong

Andy Kelly

Shadow of the Tomb Raider marks the end of Lara Croft’s ‘origin trilogy’, which began with Crystal Dynamics’ dramatic reboot back in 2013. Over the course of three games she’s grown from a starry-eyed rookie to a seasoned adventurer, and it’s been an interesting journey indeed.

In some ways this has been a successful modern reboot of a beloved series; in others it’s frustrating, inconsistent, and occasionally just plain bad. So let’s take a look back at the three games in the trilogy—Tomb Raider, Rise of the Tomb Raider, and Shadow of the Tomb Raider—and delve into their respective highs and lows.

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