Kotaku

What's New In Monster Hunter: World

Keza MacDonald
 

For Monster Hunter fans, the way that you describe the game to others has never really lined up with how it actually looks to people who don’t know what’s going on. I’ll breathlessly describe epic, exhilarating, 35-minute face-offs against the series’ trademark towering beasts to a friend, but when I show them the game, all they see is a little guy with an oversized sword running around a low-res screen, thwacking a dragon that doesn’t fit into the field of view. That, and long minutes spent in extremely complex menus.

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