PC Gamer

Your choice of who lives or dies will radically alter London in Vampyr

 

A lot of modern RPGs boast about the power of choice. They preach about how I get to shape the story, when in reality, that story is more like a rubber band—no matter how I try to contort and stretch it, it’ll always snap back into the same shape. But when Vampyr’s game director Philippe Moreau tells me that it’s possible to kill just about every NPC and condemn London to become a wasteland of diseased monsters, I have flashbacks to killing Caius Cosades in Morrowind—ending the main quest entirely. Coming off a game like Life is Strange, Dontnod’s Vampyr is a wildly ambitious RPG.

 
 
[E3 2017] Vampyr - E3 Trailer

During E3, I got a chance to watch nearly 45 minutes of unscripted gameplay and the whole time I kept thinking “Wow, this sure does look like The Witcher 3 and Vampire: Bloodlines had a baby. ” Trust me, I’m well aware that I just compared Vampyr to two of the most cherished PC games of all time. But stick with me here.

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